Bitwig's official channel walks through the creative sound design possibilities unlocked by the new Slicing mode in Bitwig Studio 6.1's Sampler. The focus here is on what happens after your slices are set up, turning a simple loop into raw material for something far more interesting.
Slicing by divisions lets you carve a sample into rhythmically even chunks, and combining that with Sampler's looping modes opens up textural and rhythmic variations that go well beyond basic playback. Per-slice modulation takes this further, letting each slice behave independently with its own movement or character.
All of Sampler's play modes remain available when slicing, which means you can route individual slices through granular, wavetable, or other engines. That combination of slicing with Bitwig's modulation and playback architecture is what makes this approach genuinely useful for sound design rather than just sample chopping.