In this Bitwig Grid walkthrough, the host adds a noise generator as a third sound source and immediately confronts a key modular design question: should each source have its own local controls, or should everything flow through shared global processing?
The answer here is to give the noise its own AD envelope, keeping the attack-decay shape tight so it punches in as a short transient rather than sustaining indefinitely. This turns the noise from a layer that bleeds into everything into a precise click or texture at the note's start.
The host also enables stereo mode on the noise source, routing independent noise signals to the left and right channels. In headphones especially, this separation adds width and definition to the overall sound without any additional processing.